AI Insights · Timothy · October 2021
Top 5 iOS Sandbox Games in Denmark: Q3 2021 Performance
Discover the performance trends of the top 5 sandbox games on iOS in Denmark during Q3 2021, including weekly downloads, revenue, and active user stats.
In the third quarter of 2021, the top 5 sandbox games on iOS in Denmark displayed diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a look at how each of these games fared:
Roblox by Roblox Corporation saw a consistent weekly revenue stream, peaking at approximately $113K in the week of September 6. Weekly downloads fluctuated, with a high of around 4.4K in early August and a low of about 2.7K at the end of the same month. Active users started the quarter at approximately 258K and experienced a gradual decline, ending September with around 227K.
Rec Room: Play with Friends from Rec Room Inc had a modest revenue performance, peaking at $180 in the week of September 20. Downloads showed significant variability, reaching a high of 1.6K in mid-July and dropping to 200 in early September. The active user count mirrored this trend, starting strong at 1.7K in early July and decreasing to 542 by mid-September, before recovering to 1.3K at the end of the quarter.
MultiCraft — Build and Mine! from MultiCraft Studio did not generate any revenue during the quarter. Weekly downloads ranged from a high of 815 in mid-July to a low of 404 in late September. Active users showed a gradual increase from 3.3K at the start of the quarter to around 3.9K in mid-July, before declining to 3K by the end of September.
Block Craft 3D: Building Games by Wildlife Studios had a steady revenue stream, peaking at $358 in the week of September 6. Downloads were relatively stable, with a high of 800 in mid-July and a low of 270 in early September. The active user base started at 5.9K and experienced fluctuations, ending the quarter at approximately 4.7K.
Kawaii World - Craft and Build by Anna Bryk had no reported revenue during the quarter. Weekly downloads varied, reaching a high of 320 in late July and a low of 153 in early September. Active users remained relatively stable, starting at 1.8K and ending the quarter slightly higher at 2K.
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